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1. I was thinking about something with the BPO and BPO II - in Player Features and Ideas Discussion [original thread]
Kronos cte wrote: grgjegb gergerg wrote: Translation: Invention is too hard, let me make T2 BPOs, but take them away from everyone else first so it's more profitable for me. Did I get that about right? No you dit not get that right, eve ...
- by grgjegb gergerg - at 2017.08.01 20:17:52
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2. I was thinking about something with the BPO and BPO II - in Player Features and Ideas Discussion [original thread]
Translation: Invention is too hard, let me make T2 BPOs, but take them away from everyone else first so it's more profitable for me. Did I get that about right?
- by grgjegb gergerg - at 2017.07.31 17:28:12
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3. Language bridge and translation - in Player Features and Ideas Discussion [original thread]
Google-translating everything is a terrible idea. Having the client capable of communicating simple phrases cross-localization is a fun idea, and it challenges people to find new and exciting ways of expressing obscenities to people in other count...
- by grgjegb gergerg - at 2017.07.31 17:25:16
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4. The agency - in Player Features and Ideas Discussion [original thread]
It's brainless daily quests by another name. WoW does it better.
- by grgjegb gergerg - at 2017.07.28 20:25:37
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5. The agency - in Player Features and Ideas Discussion [original thread]
You can't even knock out a couple level 1 missions? I actually just did a couple, then stopped bothering, though.
- by grgjegb gergerg - at 2017.07.28 04:48:11
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6. Collectibles For FW Rank Rewards - in Player Features and Ideas Discussion [original thread]
As long as shuttle stats are identical, no reason for the bays to not be standard as well. So giving people cosmetic rewards for FW might be interesting. So: Yes to cosmetic untradeable FW rewards. No to shuttles with special stats. You can't h...
- by grgjegb gergerg - at 2017.07.21 21:05:56
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7. Multi char hangars - in Player Features and Ideas Discussion [original thread]
I think OP means more of an open trade window type deal. So you can easily shunt things between people, without having to run through a trade each time. Without having to form a corp. As long as there's a big disclaimer, and the GMs never waste t...
- by grgjegb gergerg - at 2017.07.21 02:51:27
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8. Exoplanets - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Those are the ones cades talking about. Your accuracy decides whether your contribution is useful or worthless. Being able to redo them would give people who are not very good at spotting the right things more weight in the...
- by grgjegb gergerg - at 2017.07.21 02:48:13
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9. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Better idea: Automatic drone functions. Start simply, with drones that automatically return to bay once they're fired upon. They don't re-launch, they just return. Maybe build from there, maybe not. How does that sound? Still nukes AFK setups,...
- by grgjegb gergerg - at 2017.07.20 17:17:18
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10. Phenomena generator for keepstars - in Player Features and Ideas Discussion [original thread]
What if a Keepstar from a sovereignty-holder (and probably director-level permissions) could simply turn off gates? And that's an actual question, I don't do enough nullsec to have an opinion about it, I'm genuinely curious. Perhaps with a way t...
- by grgjegb gergerg - at 2017.07.19 01:15:39
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11. Bounty Hunting & Killright Mechanics Redesign - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: What is to stop me from bidding 50 billion isk with an alt, then podding myself with said alt to collect the client's money, just as players did before bounties were a fractional payout? Nothing. That is why you're smarter ...
- by grgjegb gergerg - at 2017.07.19 01:07:07
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12. REFINERY-mine? - in Player Features and Ideas Discussion [original thread]
How about external mining platforms with automated long-range strip miners? 50% mineral loss, but at least you get something. Far less HP, can be destroyed without having to go through the refinery-kill process first.
- by grgjegb gergerg - at 2017.07.15 17:11:50
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13. Upwell structure asset safety version 2 - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: Here is update for this asset safety idea: Upwell structure ruins could spawn stuff out in relic/data containers. Containers are marked for capsuleer whose item or items are inside container. If anyone else than container owner op...
- by grgjegb gergerg - at 2017.07.15 17:09:38
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
New deployable for soverign nullsec space: "Phase Enforcer Array" What this would do, is locks cloak status of all ship in system. Every single one of them is either cloaked, or uncloaked. And this module makes them stay that way. So, if so...
- by grgjegb gergerg - at 2017.07.14 23:44:47
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15. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: There are no options for hunting him, which is why he is able to go afk. When he comes, he might come alone, or he might cyno in friends. If you get a defense fleet ready, he won't come at all... and then you are just wasti...
- by grgjegb gergerg - at 2017.07.14 23:38:58
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16. Citadel Sieging Suggestion - streamlining and generating more conten... - in Player Features and Ideas Discussion [original thread]
I think you're right about being unqualified.
- by grgjegb gergerg - at 2017.07.14 08:26:53
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17. Dual Tanking - in Player Features and Ideas Discussion [original thread]
It would be an interesting way of redoing the entire game. Giving each ship slots dedicated to each tank type, and a couple left over for fitting/dps/misc functions. It might help prevent the stupider stacking, like someone putting on 5x of dimini...
- by grgjegb gergerg - at 2017.07.13 16:27:39
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18. Addition to the Citizen Science - Project Discovery: Mobile App - in Player Features and Ideas Discussion [original thread]
That's... actually a really interesting idea.
- by grgjegb gergerg - at 2017.07.13 16:20:30
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19. Compare Tool - Including Skills - in Player Features and Ideas Discussion [original thread]
I still want the list on the left to grey out categories that all the modules have identically, like almost always volume and a few others.
- by grgjegb gergerg - at 2017.07.12 00:36:51
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20. Citadel Iteration - in Player Features and Ideas Discussion [original thread]
And how does this interact with people on break from the game? Can they come back after a RL issue that keeps them away for a month or two, and find a large portion of their stuff lost completely? Because that would basically screw the primary pu...
- by grgjegb gergerg - at 2017.07.11 00:50:33
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